Rebuilding Lion’s Arch Should Have Been Interactive

We now know the new improved Lion’s Arch will be in the next content update for Guild Wars 2. After just shy of a year and a half (about a year in game time) after the city was attacked and ruined, it will finally be rebuilt. Unfortunately Arenanet missed a golden opportunity to give their players a way to be personally involved in the rebuilding effort.

You might be thinking to yourself “hey we got a poll and got to pick names of some locations” and yes we did get to do that. However, how important is a name really? As much as I really dislike the name Phoenix Roost, at the end of the day it is just a name. It’s intangible. We got to actually help people evacuate and helped defend the city; why don’t we get the chance to actually help rebuild as well?

gw281I know we aren’t going to get anymore Living Story before Heart of Thorns launches, we’ve known this for quite a while. What we are getting are various events to fill the time between the end of Living Story 2 and HoT and although the rebuilding could have happened as part of the Living Story, nothing says it has to be a Living Story update.

Imagine instead of logging in one day to a completely rebuilt Lion’s Arch there’s a month long event which progresses in stages over the course of the month. Each week could be a new set of events for players to participate in to help with rebuilding. Some events could be as simple as donating various supplies to the cause, others could be more complex.

Maybe there’s a group out there who don’t want Lion’s Arch to be rebuilt? Maybe they feel like having a city which symbolizes the great things the different races can accomplish when they work together is a bad thing because they don’t want peace between the races? There could be events where players need to protect the workers or caravans arriving with supplies. Or maybe even search out these groups and deal with them directly.

There could also be events where the players could more directly help with rebuilding. Maybe help to clear out the harbor rubble or laying boards and bricks to build the different structures. These events could even be sequential where if the goal for one is met, there will be a break and at a predetermined time the next leg could pick-up where the last left off. If the goal wasn’t met the event would repeat until it was.

At the end of all of this we’d finally get to log in and see what our efforts built. Players would get the feeling of being a real part in the rebuilding and feel like they did something which actually made a difference. We could point to a memorial and say “I helped build that” or a building or road or harbor. There would be real attachment there.

gw284The downside of this is it would be nonpermanent content and some players really don’t like the possibility of missing something. This criticism was a big part of Areanet’s choice to make the Living Story content replayable; which was a great choice on their part. However, nonpermanent content still could play a valuable role in Guild Wars 2. As it is once Lion’s Arch is repaired players won’t be able to go back and experience the different stages it has gone through anyway. So it is already nonpermanent content some people will never see.

It’s also worth mentioning this is likely not the last time Lion’s Arch will be at least partially destroyed, and it would be surprising (and a bit sad) if no other major city is ever destroyed. Even though players couldn’t experience a specific rebuilding event again, they likely would have the chance to participate in others based on the same concept.

At the end of the day I’m glad I got to be a part of protecting Lion’s Arch. I’m glad it stayed in ruins for a substantial period of time. I’m glad it is being rebuilt in stages, and it isn’t being rebuilt to be exactly as it was before. I just wish I could have had a hand in the actual reconstruction.

What If Scarlet Doesn’t Die?

Quick word of caution, if you haven’t done the current Living Story story instance there will be some minor spoilers in this article.

The beginning of the end has started for the Living Story Season 1, and with it there have been some interesting developments. Our merry little band of NPC characters has now grown by one with the addition of Taimi, a precocious Asura who pretty quickly attaches herself to Braham despite his protests. Taimi’s ultimate goal seems to be to meet Scarlet and become her apprentice and eventually overthrow her. That’s a pretty big aspiration, even for an Asura. If we assume the speculation about this group of heroes basically being a Destiny’s Edge 2.0 is correct, then with the addition of Taimi we have one spot left to fill. And no Sylvari.

One of the more interesting conversations in the story instance happens between Rox and Rytlock. He finally tells Rox she can join the Stone Warband if she kills Scarlet. Now, I am pretty sure Rytlock isn’t saying Rox needs to go challenge Scarlet to a duel or anything, that would be a bit silly, but rather she just needs to be a big part of the effort to take Scarlet down. Similar to when Rox was hunting down Tequatl. Of course hearing this news upsets Braham because he still is dealing with his abandonment issues and there is a fight between them which is sadly reminiscent of Logan and Rytlock.

However, I don’t think the goal here really is to rip Rox away from this group. I’m expecting some character growth to happen with her where she realizes she already has a group she belongs with despite them not being Charr. Now this certainly could happen with Scarlet being killed and having Rox be offered membership and at that point realizing she doesn’t want to leave her friends behind… but feels a bit meh and formulaic. Now I am finding myself leaning more towards hoping there is some possible way to save Scarlet, and possibly even having Rox be the one to make the call not to kill her. Which is weird for me since I have been championing the idea of Scarlet dying one way or another.

Which leads me to an interview gamerzines posted with lead designer Mike Zadorojny in which he said something really interesting:

“This is the first time players get to see a little bit of the history behind Scarlet and tells the back story of how she looked into the eternal alchemy, and saw something looking back at her.This malevolent being out there was so powerful that it started taking over her mind and giving her suggestions in terms of what she should be doing and things like that. There is a big point here, in terms of the battle between Scarlet’s free will versus this creature’s and you’ll see her transformation.”

Now there are a few important things here. The first is this apparently is confirmation someone or something is controlling Scarlet. Now this is a really sad and almost perverse revelation for Scarlet personally. Right from the beginning she has always wanted to do her own thing and break free from any concept of what she was supposed to do. To know most of what she accomplished has only been under the influence of some other being is just sad. This fits nicely in with the bits from her journal in game which also indicate she was aware on some level of this thing trying to control her and her struggle against it.

The other important part is he mentions we will see her transformation. Which seems to possibly indicate we’ll somehow see the events when she was in the Asura contraption and see this thing take over her. Or possibly the events in the Edge of the Mists update will be a look into the pass and we might see the end of her struggle against this thing. Though it seems like an odd choice to at this point somehow go back in time and see things which have already happened. It’s possible but I’m not convinced that’s where this is going.

Instead, I am leaning towards in the next patch we will learn what is controlling Scarlet and we’ll either figure out how, or start working on figuring out how to free her from the control of whatever it is. Now there is some basis in the lore where Destiny’s Edge used magical tattoos to prevent the dragon champions and even Kralkatorrik from controlling their minds; it should also be possible to free someone of mind control using some sort of similar method. In this case the transformation we would be witnessing would be Scarlet going from this crazy, random, weird mess to a whole person who is possibly a bit horrified at some of the things she has done. If that’s how things play out then it is quite possible for Scarlet to then join up with our merry band of adventurers and work to try and rectify some of the damage she caused.

My only issue is while I could see things playing out like this and it makes sense, I have very mixed feelings about it all. I think it would be really cool if she died in a fiery ball of villainy; but if she is just some evil god’s pawn I’d rather she die under her own free will saving everything. I mean it would be cool to get to know her as a real character with a personality aside from brilliant insanity… Completely depends on how they play it out in game though. But I think it’s a very real possibility she might be the last member of the new icons group.

Atherblade Retreat

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A group of my friends came with me last night to checkout the new dungeon “Atherblade Retreat” in Guild Wars 2. It was quite an adventure!

Did we randomly wander into SWTOR??

Did we randomly wander into SWTOR??

After fighting through an event where you need to kill waves of pirates you run upstairs to this area, which has a dancing holo. This room was pretty funny since all of us had/do play SWTOR.  Also the music in this room was a bit different than most of the dungeon. The music here sounded a lot like someone playing with the Unbreakable Choir Bell. It was a nice resting point to look around in the dungeon some.

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Fighting the Asuran Frizz was a ton of fun. The fight starts pretty normally with Frizz and a couple of adds. Then he goes into the tube in the middle of the room and the real fun starts. There are two golems who run around and you need to dps them down while avoiding the pink beams of electrical death. After those two are dead you get walls of pink electrical death and two more golems. Then lastly walls and beams, with another two golems.

Overall the fight wasn’t too rough. It took some time to get the rhythm of the last phase down though because the walls and beams rotate at different speeds. Moving the camera around to look down on us helped a lot, and we got better at keeping the golems away from the walls and beams (they get buffs when they hit the walls and beams).  I also had issues with sometimes not quite getting up to the top box on the stacks. Probably my giant Norn feet getting in the way again.

I didn’t think to get a screen of the mini jumping puzzle during the dungeon but we were all a bit disappointed in it.  Basically it is more of a bouncing puzzle than a jumping challenge. If you played Dragon Ball at all you were introduced to the stem vents which will propel you around. The mini jumping puzzle was basically bouncing from one vent to the next to get to the next area. Despite the reduced difficulty I still managed to miss the last jump and fall to my death (my giant Norn feet must have shrunk there).

Then finally we reach Mai Trin and her First Mate. At first we tried killing the First Mate first, but Mai Trin just rezed him right up so that was not a good tactic. The better plan was dpsing Horrik down to about half his life and then focusing on Mai Trin.

Being in melee with Mair Trin is scary.

Being in melee with Mair Trin is scary.

Mai Trin herself is a bit of a pain and I am not entirely sure her mechanics were working 100% correctly. She has stacks of shielding which reduce her damage taken and also with a certain amounts of stacks she gets immune to bleeds, stuns, and knockbacks. The only way to remove the stacks is to get her to stand in the lightening circles the First Mate shoots. Except she also teleports around and when you can’t stun or knock her into them… well it can get pretty interesting.

The part I think might have been working improperly is at the beginning of the fight, and after each cannon phase, she would start with either 10, 6, 2, or 0 stacks. The only real issue was when she would start with 10 stacks because she would be immune to everything. In those cases getting her into the lightening circles long enough to remove a stack or two took a fair amount of effort.

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There also were some issues with sometimes when Mai Trin teleported around, our target would automatically switch to the First Mate, which is why we left him at half health at the beginning instead of a lower percentage. Overall the fight is a lot of fun. The cannon phases are mostly just about paying attention and planning your movement and dodges appropriately.

Overall the whole dungeon was a ton of fun and I am looking forward to going back again 🙂

Dragon Bash Is Sort Of A Letdown

When the Dragon Bash event was first announced I was really excited to experience it and see all the new things Arenanet had come up with. I must admit after the weekend I am a bit disappointed. Don’t get me wrong the holographic dragon flying around Lion’s Arch is pretty cool, and the fireworks are pretty neat as well. My annoyance really centers around three specific things: the cost of the holographic dragon wings, moa races, and the Dragon Ball.

To earn the holographic wings through the festival you have to collect 100,000 candies. How do you get these candies? Well you can get 1 from every Dragon Piñata you break (which is the most anemic piñata I have ever heard of) or from Dragon Coffers which drop from mobs out in the world or from destroying the dragon holograms. Thankfully there are a variety of methods to gain these candies but you still only seem to get one candy per thing. Not to mention Dragon Coffers don’t always have candy in them. It just feels in the end the price for the wings is a bit high.

Moa Races are fun because it is pretty amusing to watch them run around and try to guess the right one. However, for me the annoyance is in the fact you need a certain number of wins to get the related achievement. In addition you are betting on the moas so if you want the achievement the Moa Races are basically a money sink. Thankfully you do get some money back if your moa gets second or third, but unless you are very lucky you will leave with a lighter purse.

My last complaint is the Dragon Ball, though the issue is only slightly an Arenanet issue and more of a player issue. The set-up of Dragon Ball is actually a really interesting one. You join a five person team to fight against another team. Everyone starts with just one ability but there are orbs around which will grant additional abilities. There are also other orbs which will return health and will power you up. In addition there are tunnels to run through and air jets which will shoot you all over the map. If everyone in a fight is playing, Dragon Ball is a ton of fun… If.

Over time players have started looking at MMOs with less of a “what can I do which will be fun” outlook and more of a “what’s the fastest way for me to get x achievement”. I personally don’t really get that style of play, for me I like to play games to have fun and achievements are just a dandy bonus, but it is valid for people to just have the goal of getting whatever achievement they want. The issue is many people I have come across in Dragon Ball queue in and then just stand there waiting for the match to end. They don’t attack anyone, or try to dodge or anything. They are just there to be fodder.

Now I agree with Arenanet making the requirement for the achievement be participation in matches instead of wins. If players had to win 20 matches we’d have a whole other can of worms on our hands. What they should have done was to allow people to queue up with other people for the fights. It probably would have made the queues longer but at least then you could be sure to have a team who will at least try to play, for those of us who actually like to do things in MMOs.

Aside from these things I am mostly happy with Dragon Bash, just a couple of tweaks could have made it an all around exciting event, instead of being mostly good with a few large downsides.