There’s been a lot of information released about Wildstar in the last couple of weeks and in their panel during Pax East they released even more details about player housing, paths, warplots, and more. First you should check out their video with all the highlights!

Player Housing

Player housing is literally what it sounds like. You can buy a plot in-game, clear it of unwanted wildlife and build your house. You can add paint and wallpaper as you like (or leave your walls bare!). You can also fill your house with any furniture you want. The example they gave at the panel was if you want a table floating in the air upside down with a chair on it – you can do that!

In addition you can do things like build a crafting table or a shop at your house. Logging out at your house will give you more rested XP, and the more things you have in your house the greater the XP return will be. Wouldn’t it be amazing to teleport from your home directly to raids? Well you can also build a portal at home that will take you directly to the raid and give you a buff for using it.

What good would a house be if you could only go to it once every hour? Well it would be rather inconvenient which is why you will be able to teleport to your home anytime you want!

Every house has neighbors and good neighbors help each other right? Every time you help a neighbor whether it’s fighting off bandits, helping with crops, or anything else that can happen you get XP and a share of the rewards for being a good neighbor.


First look at warplots seems to be something guilds will create and build together. Basically a guild will build one and set it down in the middle of a battleground. Warplots will have defensive and offensive capabilities and they look like they might offer a ton of customization as well.

As of right now if your warplot gets damaged in a battle the guild will need to repair it to get it back up to full strength. However, if it turns out during beta that repairing is just too difficult or sucks the fun out of PvP they did mention that there are other options to be looked at.


In an effort to keep leveling from being too linear the Wildstar team has introduced the concept of paths. At character creation you choose which path you want to follow. Once you pick a path you can still take part in things other paths focus on (“Crossing Paths”) but you well get a bit less XP for those activities. Some of the options given were Explorer, Scientist, Solider, and Settler.

With the explorer path it is all about exploring the world and finding things. When I played at PAX East one aspect I really liked was as you ran around different exploration quests would pop-up and send you off in different directions. I can definitely see being an explorer leading you to all sorts of random places you wouldn’t think of to start (which is the point).

Solider path is all about killing things. People who enjoy leveling through grinding or quests where you need to kill x many mobs that will be the path to choose.

Scientist will be the patch for people who are more interested in the lore side of things. Your quests will involve learning the stories behind the game and the Nexus.

The last option is the Settler which is the social path. The example given at the Wildstar panel was you have a campfire and every time someone uses your campfire you get bonus XP and the more people who use your campfire the more XP you’ll earn in a given amount of time. You wouldn’t be able to look up where the best place to put a fire is because if everyone is putting them in the same place fewer people will likely use your particular fire. There is a bit of a puzzle built-in here for figuring out the best places to put your fires.

Those are the three main areas that they went into more details about. Other interesting tidbits are this game will be PC only at launch, there will be mounts, there is a world storyline that is soloable at max level, Elder Story is a storyline told through group quests at max level, and the factions will operate completely separate from each other.

The last bit (and probably the biggest deal for long-term success) is they have not settled on a business model yet. The estimation at Pax East was they will have something for us regarding that in about 2 months.