Originally posted on Gamebreaker January 2nd, 2014.
What new features can we look forward to in the “feature only” patch coming up?
In a recent blog post Colin Johanson reviewed some of the changes Guild Wars 2 has gone through this past year and gave us a brief preview of what we have to look forward to. Obviously the first big thing is the conclusion of the Living Story Arc which really started a year ago with the first Flame and Frost patch. This conclusion will unfold over four patches, and after the end of this story arc we’ll get a big patch which a bunch of features without any story. If the four patches happen every two weeks we won’t see the features patch until March 18th at the earliest. But three months away doesn’t mean it’s too soon to speculate!
Features Left Over From 2013
Back in July, Colin Johanson gave us a preview of features that were planned for GW2 in the second half of 2013. Arenanet was able to implement most of the things mentioned in that post, but there are a few things they weren’t able to implement and it wouldn’t be surprising to see those in the big features only patch.
The most notable feature that didn’t make it in in 2013 is the Precursor update. Currently I find getting the Precursor to be the most frustrating part of crafting a Legendary. On the one hand pretty much every precursor is always on the Trading Post so currently players can just buy them. On the other, it comes down to pure RNG luck. Both extremes are rather lacking when it comes to what crafting of a Legendary should be. With the ability to craft Ascended Weapons and Gear currently live and the addition of all the Ascended crafting materials, all the foundation for building precursors in in game now. However, there is a second component which really hasn’t been discussed very much. The plan wasn’t ever to have precursors be fully craftable, that would make obtaining them way too easy. In addition to the crafting step Johanson also mentioned it would also require “a combination of other items earned for completing more specific content in the game”.
We don’t really know exactly what game content they have in mind. One thing I would really like to see is a scavenger hunt similar to the one we had for the first Mad King event. I know anything they do like this will have walkthroughs posted pretty quickly so people wouldn’t have to figure anything out, but it should be a pretty long scavenger hunt and probably should only allow you to do a certain about in a particular time period. For example if it had three stages they could limit it to only being able to do one stage in a 24 hour period. Another option would be adding an item to the daily drops for killing dragons/world bosses and require a certain number for one of the steps. Having some skill challenges would also be interesting, hopefully there will also be some objectives friends can accomplish together.
Related to the Precursor discussion Johanson also mentioned “you’ll also see new legendary weapons and new types of legendary gear in 2013″. Personally I am slightly less interested in what new Legendary weapons we might see than I am interested in seeing new types of Legendary Gear. The easiest type of Legendary Gear to add would be back pieces (yes I can hear all the groans of “not another back piece”) but hear me out on this. If they were to add Legendary Armor, it wouldn’t make sense to do just a helm or shoulders or anything like that. One of the huge aspects which makes Legendaries attractive is the particular look each one has. For armor they would have to design an entire set for each armor type to work together and accomplish a particular look, which is possible down the road but I wouldn’t count on getting it soon. Back pieces are the only other type of gear which is visible and not currently available as a Legendary so it makes sense to that route first.
Last year we did see Arenanet start the addition of new skills when they added a new healing ability across all professions (Antitoxin Spray) and each profession also got a new individualized healing ability. I am expecting this to continue in the next big features patch but with a dps/cc type ability for each profession. Maybe professions which tend to be very condition focused could get a new direct damage ability and profession which tend to rely on direct damage more could get a new condition ability. Though in the second case due to how conditions work it would be less useful for those professions.
One thing Arenanet did mention last year but didn’t plan on implementing in 2013 was the change to WXP being across the account, which is an awesome change I am really looking forward to. This will completely solve the problem of playing alts in WvW feeling like a waste of time. I am pretty sure this definitely will be part of the big features only patch, it would just be sort of weird if it wasn’t in. I’m on the fence about if we are likely to see Edge Of The Mists then as well. I would guess it will probably be held until a later patch so they could really feature it. Although I hope we don’t have to wait too long before we see it because I doubt another WvW season will start before it is implemented.
Depending on how “big” this features only patch is we might also see some of the remaining changes to PvP go into effect. The next step in PvP changes will probably be the removal of the different distinctions of PvE and PvP gear. I am guessing this change will probably coincide with the removal of Glory from the game.
In the PvP Roadmap blog post John Corpening, PvP Team Lead, mentioned this about the upcoming removal of Glory “We will give advance warning when this is coming so you can spend all of your existing glory before that happens”. The implication there seems to be there won’t be any reason to hold onto excess Glory like there would be if say Arenanet was planning on converting your Glory totals to Gold you would have earned from those matches instead. If they are planning on doing a conversion I would certainly hope they would give us a bunch of notice of that as well. Either way I’ll definitely be looking for these two changes to happen with the first major features patch.
There is another change hanging out there which was briefly mentioned a long time ago, but I haven’t heard anything from Arenanet about it recently. I am referring to the idea of every profession being able to use every weapon. Granted we haven’t heard anything more about this since back in July, so it might be unlikely for the big features patch but it would be really cool to get it. One thing I have heard people express interest in is seeing weapons which are currently off-hand only being added for main hand as well and I would caution people not to get their hopes up for that. Johanson only mentioned the ability to use every weapon, not being able to use every weapon in every possible way.
Clearly if all of the features I mention were implemented in one patch it would truly be a massive features patch, so it’s probably unlikely we will see all of them. However, with the current break in patches and the fact the next four patches will be story only the possibility of a huge features patch is definitely out there. The concept of such an expansive patch is sort of scary because as every MMO veteran knows sometimes even the most innocuous change can break things in really unexpected ways, but hopefully that won’t be an issue here.
Are there any specific features you’d like to see added?