Revisting SWTOR Part 2

Getting back to talking about SWTOR has been really difficult for me. My feelings about everything is extremely jumbled and teasing these things out is not straight foreword.

Let’s Start With The Good Things

Nothing has really changed with the level 1-50 storylines, and they are definitely still worth seeing. The best way to see all of the storylines is to level with three other friends, each playing a different class. This way you won’t have to go back through leveling again (which can get pretty tiresome) and you’ll still see all of the storylines which interweave with each other in interesting ways.

When it comes to the Rise of the Hutt Cartel there is only one story per faction, and both are worth going through once. My recommendation would be to do the Republic story first, but it doesn’t matter very much. Making the content from this expansion available to F2P people is one of the better changes BioWare has made as it encourages less stratification of the player base.

The best change which has been made recently is the addition of Galactic Starfighter. For anyone unfamiliar with this addition, it’s free-form space battlegrounds. I had more fun in these battlegrounds than I have had in a long time playing and characters can take part in battles at any level because it’s the quality of your ship and your skill which matters not the lvl of your character. Here’s a short video I made soon after this feature launch where I was playing with one of my friends.

 And Onto The Bad Things

My biggest issue with SWTOR for a long time has been how they chose to run their F2P system. This aspect has gotten a bit better over time but I still often feel like I am being strong armed into giving them money. Most things can be bought with credits, but it takes a lot to get enough, especially as a first time player. I had a bit of a leg up because I had Preferred status.

The biggest annoyance I have with the F2P model they went with is it stratifies their players. Remember how I said the best way to experience the class stories is playing with friends? Well you’ll want to make sure everyone is either subbed or is F2P together. When I first started playing again I accidentally aggro’ed  too many mobs and sadly I died. I was quite happy to see I had the option to rez right at my body. Naturally I thought to myself “oh cool, I guess they let you have a certain number of rezs at your body now.”

The next day I was working on clearing a four person Heroic with a friend. We unfortunately pulled a pack we were trying to avoid and died. Much to my chagrin I had no option to rez at my body. There was only the one time. Just once. Now for my friend and I, this wasn’t a huge deal because he was willing to run back with me. If I had been running with a group of strangers  it would have been a bigger deal. Especially since the area to rez was outside the instance and there were a few mobs which needed to be killed before zoning in which makes running back take even more time.

Another issue with playing with friends who are subbed when you aren’t is they will level twice as fast. To even this gap out the F2P player will have to spend a fair amount of time playing on their own to just stay even with their friends. Some of this discrepancy can be mitigated by buying the experience boosts in the Character Perks Menu. There are six lines and each line only affects one area. To fill out all the lines all the way would cost 150,000 to 275,000 credits depending on which lines you buy. Alternatively there is the “Ultimate Leveling Bundle” which contains all the XP unlocks for 5,125 cartel coins (4,100 sale right now) which would run $$39.99 with a few coins left over.

Another thing which really rubbed me wrong is some of the restrictions on what rewards can be selected after completing quests. I don’t in general have a big issue with not having some of the rewards available. Quests have two level of rewards, automatic and optional. Restricting optional rewards seems fine, not awesome but definitely livable. However there were a few quests where both of the automatic rewards weren’t available to me, which just really rubbed me the wrong way. I mean an automatic reward should be automatic.

So is playing F2P really worth it?

SWTOR is still a lot of fun and like I said even if nothing else interests you seeing the class stories is fun and interesting. Though my recommendation would be to sub for a month or two and see all the class stories you want and then unsub. Playing F2P isn’t really worthwhile and more than likely will just be a frustrating experience for most people. Which is just all around sad because overall I really enjoy playing SWTOR. Their current business model just makes me resent giving them money.

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